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Consumer
Consumer refers to technology specifically designed for consumer use, from computers and smart home technology, to personal gadgets such as wearables and smartphones.
Motorless Haptic Device Creates Even More Immersive VR Experience
While virtual reality systems create increasingly immersive visual experiences, without the sense of touch they’re…
Drone Racing League Wants to Teach You How to Build a Racing Drone
Schools and daycares are shut down, almost everyone is working from home on next to no notice, and parents are…
A Wearable That Let’s Users Choose Their Feelings?
Today Hapbee Inc. announced the launch of its groundbreaking augmentative wearable technology. The device is…
10 New Things Happening at CES This Week
CES is upon us. It's the world’s largest and most influential tech event, where the entire technology ecosystem…
Next Generation Drone System Creates New Style Beyond UAV
TIE (This Is Engineering), has announced that an intuitive drone and control system that will make its global debut…
4 Things to Watch for at CES 2020
You’ll know it’s 2020 and the holiday season is officially over in North America when CES 2020 hits, January 7- 10.…
AI-powered Tool to Decipher Consumer Behaviors
LivePerson has announced the launch of LiveIntent to help brands detect, analyze, and resolve customer intents in…
Secure and Enhance Next-Generation Smartwatches
Casio has selected Trustonic Secured Platform (TSP) to bring additional security and trust to its next-generation…
The Diverse Haptics Landscape of the Future
This is the final article of a three-part series on haptics (Part 1 and Part 2). Haptics involves the use of…
Pet Wearables Sales to Surge with Next-Gen Technologies
In terms of revenue, the global pet wearables market is projected to expand at a CAGR of 7.5% during the forecast…