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Consumer
Consumer refers to technology specifically designed for consumer use, from computers and smart home technology, to personal gadgets such as wearables and smartphones.
Smart Home market will hit $15.75bn by 2023
It has been predicted by Riot, the service of Rethink Technology Research, a research and analyst company focusing…
High-end memory release with ultimate specs
It has been announced that TEAMGROUP’s gaming brand, T-FORCE is expanding its product series. The recently…
Durable gaming power solution launched
Designer and manufacturer of high-performance power supply, ENERMAX, has collaborated with ASUS to launch RevoBron…
What is it really like to live in a hyper-connected world?
Connectivity is now part of everyday life. From the moment we wake up, to the minute we go to sleep (and now even…
Game connects Alzheimer’s patients to the real world
Walking around at the Electronic Entertainment Expo — commonly known as E3 — gamers stopped in their tracks when…
A running lab in your shoe
RUNVI is the next generation wearable delivering the most accurate data on the market. Including detailed technique…
Powering digital currency exchange kiosks in China
The financial technology (Fintech) industry is thriving globally and received $17.4bn in investment last year…
Innovative wireless solutions enabling the smart home
It has been announced that Conrad Business Supplies is expanding its range of innovative solutions for intelligent…
Video game may improve empathy in middle schoolers
University of Wisconsin–Madison researchers study whether video games can boost kids’ empathy, and to understand…
Discover virtual worlds with a light foot
After a successful US premiere at the E3 in Los Angeles, Cybershoes developed by the Austrian company of the same…